AI Insights · Timothy · January 2025
Top 5 Boxing Games Performance in Belgium, Q4 2024
Discover the trends in downloads, revenue, and active users for the top boxing games on a unified platform in Belgium during Q4 2024.
In the fourth quarter of 2024, the top five boxing games on a unified platform in Belgium exhibited diverse trends in downloads, revenue, and active users, as highlighted by Sensor Tower data.
I, The One - Fighting Games saw a significant rise in weekly downloads, starting from around 697 in early October and surging to 1.3K by the end of December. Revenue, however, experienced a downward trend from $49 to $3 during the same period, with a few intermittent spikes. Weekly active users fluctuated, peaking at nearly 4.2K in the final week of December.
Real Boxing 2 experienced steady growth in downloads, reaching nearly 1K by the end of the quarter. Revenue peaked in mid-October at approximately $195, before stabilizing around $187 by year-end. Active users increased from 861 to 1.5K over the quarter, indicating a growing engagement.
EA SPORTS™ UFC® 2 showed a notable increase in revenue, peaking at $232 in late November and early December. Downloads reached 1K in mid-November, although they tapered to 357 by December. Active users remained robust, hovering around the 4K mark throughout most of the quarter.
Arm Wrestling Master maintained a consistent download rate, averaging around 500 weekly, with active users fluctuating slightly but generally stable around 3K. This app did not generate revenue during this period.
Finally, Boss Fight. saw a varied download trend, peaking at 711 before settling at 460 by the end of December. Revenue saw an upswing towards the end of the quarter, reaching a high of $103 in late December. Active users steadily increased from 6.4K to 8.6K, showing a strong user retention.
For more detailed insights and data, visit Sensor Tower.